It will be gone over thoroughly in the next one I publish soon. Remember, I will NOT be going over modeling techniques or shortcuts for this tutorial. Each viewport serves its purpose for viewing models / scenes at different angles and also the main perspective. Once the program is fully loaded, you should see a main screen with 4 different viewports. Let's open up 3DS Max and explore the new world of 3D modeling. We'll get there in just a second after we close the Model Decompiler window and move on to the next section. If you go to your storage folder, you should now see a whole bunch of files ending with. Loaded model: C: \ Users \ (account) \ Desktop \ (folder) \ demo.mdlĬlick Ok and a second notification should pop up: ![]() Now, you can stop chewing on your fingernails with anxiety and click the Extract button.Ī small notifcation window should pop up saying: ![]() Make sure to save this to the original file and go back to the decompiler once more. This will confuse the decompiler so the model can be converted to. Remove the "0" (Zero) after the "T" and replace it with a "," (comma). In the very first line of code (top left), you will see: Before clicking the Extract button, we need to edit the demoman.mdl file with notepad or notepad first. Double click the demoman.mdl file and then make sure the Choose Output Directory is the same as your storage folder.Īt the bottom of the Model Decompiler, there should be 3 tick boxes. ![]() For Choose Model File, navigate to your desktop and open the folder containing all of the files from the previous section. Double click this and a small window should pop up. Scroll down a little bit and you will find a Half Life 2 logo with the name of mdldecompiler.exe. ![]() Mine is:Į: \ Program Files (x86) \ Steam \ steamapps \ (your username) \ sourcesdk \ bin \ ep1 \ bin Since all of the model and texture files are ready to be used, we are now going to access a Source Model Decompiler in your Source SDK folder.
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